There are 4 games to choose from, when practicing with Snakebite Official Practice Rings:

  1. Group Play
  2. 20 to 3
  3. Killer Rings
  4. Eliminator

In the pack ring number 5 is the biggest ring and ring number 1 is the smallest ring.

 

Game 1 - Group Play

  • Up to 4 players
  • 3 levels
  • Before the game starts, players choose the level of game they will be playing; Level 1, 2 or 3

 Level one – Beginner game

All players start with the Improved ring (Number 4 the 2nd largest ring). This enables the player to choose to go up in size to the Beginner ring (Number 5) or down in size to the Advanced ring (Number 3).

Level two – Advanced game

All players start with the Advanced ring (Number 3), and are able to choose to go up in size to the Improved ring (Number 4) or down in size to the Semi-Pro ring (Number 2).

Level three – Pro game

All players start with the Semi-Pro ring (Number 2), and are able to choose to go up in size to the Advanced ring (Number 3) or down in size to the pro ring (Number 1).

How to play:

  • Each player takes it in turn to throw one dart at the bull’s eye; the player who lands their dart closest to the bull will begin their turn first. The second closest will have their turn second etc
  • Player 1 then throws the dart with their opposite hand in order to determine the next player’s starting ring position. For example, if you are left-handed – you will use your right hand to throw the first dart – and vice versa if you are right handed
  • Player 2 does the same thing to determine the position of Player 3’s target ring. This continues until the final player throws to determine the position of Player 1’s target ring
  • The opponents ring is positioned around the dart and must be completely within the playing area of the dartboard
  • If two darts land in the same place or cause an overlap of rings, the second dart must be thrown again. If a dart lands in a double, the ring must be pinned so the edge is touching the double wire with the rest of the ring over the darts playing area
  • Once all players’ target rings are in place, the first player aims (using their preferred throwing hand) to land their darts in their own target ring to score points
  • If one dart out of three lands through their own ring they score one point
  • If two darts out of three land through their own ring they have a choice to either:
      • Take two points, or
      • Choose to move their ring or an opponent’s ring to another location on the dartboard
  • If a player gets three out of three darts through their own ring they have a choice to:
      • Gain three points
      • Elect to change their ring to a larger ring – making it easier for them to score, or
      • Elect to reduce an opponent’s ring to the next size down
  • Alternatively, a player can aim for an opponent’s target ring
  • For every dart a player throws through an opponent's ring, a point will be deducted from that opponent’s score
  • If a player gets 3 darts through their opponents ring they can either:-
      • Knock 3 points off that opponent’s score
      • Change the opponent’s ring to a smaller ring, or
      • They can elect to change their own ring up a size
  • The 6-dart bonus - if a player throws 3 darts through their own ring and elects to take the points, then throws another 3 darts through their own ring on their next turn – again, taking the points, they will get a six-dart bonus. In total, they receive the 6 points from their throws, and an additional 3 points for the bonus, gaining them a total 9 points for two turns
  • The game can be played to achieve any predetermined score of an even number (e.g. 22, 32, 42. 52, 102 etc). To win the game, a player must win by a clear two points. For example; if both players are on 51 points and the game is being played to get 52 points, to win a player must get 53 points to win the game. The first player to reach the determined score wins the game

 

Game 2 - 20 to 3 

  • Any number of players
  • A player mounts any sized ring on the 20-point target area. The top of the ring should be aligned with the top of the outer wire of the target area
  • When the player throws a dart through the ring, they then unpin the ring and let the ring drop down onto the dart. The ring is then re-pinned into position and the dart is removed
  • The position of the ring will eventually move down the board, where the process is repeated until the ring is positioned at the bottom in the double 3-point target area
  • The aim of the game is to see how few darts it takes to get the ring from the top of the board to the bottom
  • If at any point a ring moves as a result of being hit by a dart, the ring must stay in that position until the player has thrown all three of their darts – at which point they can remove their darts and return the ring to its original position
  • If a ring comes off the board, it may be replaced immediately

 

 Game 3 - Killer Rings

  • Up to four players
  • Five levels of play
  • Beginner’s game is ring size 5 and pro game is ring size 1
  • Once the level of play has been selected, all players will use the same sized number ring
  • The objective of the game is to ‘kill’ your opponents off by throwing darts through their ring
  • Players start with a total of three lives, this is the maximum number of lives each player can possess at any one time
  • Each time a player throws a dart through an opponent’s ring, the player will lose a life. Each time a player throws a dart through their own ring, they will gain a life

To determine who goes first:

  • Player one throws a dart with their opposite hand to determine the starting point for player two. Player two repeats this for player three etc. Player four determines the starting point for player 1
  • The player who lands their dart nearest to the bull goes first

 To begin play:

  • Before any player can start killing off other players they must first land a dart in their own double
  • For example – if a player’s ring is positioned over both the 20 and 1 section of the board, the number in which the player’s first dart (the dart that determined the position of the ring) landed will be the number of the double which the player needs to hit
  • A ‘Killer’ can aim for any one of their opponent’s rings
  • A player is out once they have lost all three lives
  • The sole remaining player wins the game

 

Game 4 - Eliminator 

  • Any number of players
  • Each player starts with 3 lives. Players can only have 3 lives maximum in the game
  • The player who lands their dart closest to the bull goes first
  • Start with the beginner’s ring (Number 5), and pin this between the double and treble on number 1
  • Each player will throw a total of 3 darts at the ring
  • If a player does not get any of their 3 darts through the ring, they lose a life
  • If a player throws 3 of their darts though the ring, they gain a life
  • All the players take their turn at the number 1 ring, then the ring is moved to the number 2 position on the board
  • The Beginners ring (Number 5), will be used for numbers 1, 2, 3 & 4 on the board
  • Ring Number 4 will be used for numbers 5, 6, 7 & 8 on the board
  • Ring Number 3 will be used for numbers 9, 10, 11 & 12 on the board
  • Ring Number 2 will be used for numbers 13, 14, 15 & 16 on the board
  • And ring Number 1 will be used for numbers 17, 18, 19 & 20 on the board
  • The players play around the board from number one all the way round to number 20
  • If there is no winner when the players reach number 20, then the game continues, starting back at number 1, with the next ring size down, the number 4 ring on 1, 2, 3 and 4 etc
  • Repeat these steps until there is only one player left with lives – they are the winner